Skills
Implementation
Design Systems
Prototypes
Pixel Perfect Mock-Ups
Wireframes
2D Animations
Vector Graphics
Icons
Hand-offs
QA (Testing and Test Cases)
Tools
Figma
Framer
Unreal Engine
Unity
Adobe Illustrator
Adobe XD
SVN
Perforce
Git
MS Office Suite
Phabricator
Asana
Trello
Houdini (acquainted)
AI
Fascinations
Motion Design
VFX
Technical Art
AI Workflows
UI Art
SFFPCs
Custom Mechanical Keyboards
Year
Senior
Duration
1 Semester ( 3/3 )
Team Role

UI/UX Technical Designer/Artist

Systems - Tutorial, Collectables, UI Animations
Details

Unreal Engine 5.4

Team of 23 students

Workflow heavily revolved around Figma

Worked with a UI Artist and UI Programmer

Was in charge of UI/UX front-end tasks

Gallery coming soon...
Year
Junior
Duration
2 Semesters
Team Role

UI/UX - ( Design, Programming, Art )

Generalist - (Tools, VFX implementation, Optimization)
Details

First Unreal Engine Project (v5.4), Self-Taught

Used Figma heavily for mock-ups and asset creation
Year
Freshman
Duration
10 weeks
Team Role
UI/UX - ( Design, Programming, Art )
Details

2 player cooperative tank game

P1 controls tank movement and P2 controls the turret

Built with DigiPen's 'CProcessing' library

Mocked up in Adobe XD
Year
Freshman
Duration
6 weeks
Team Role
UI/UX - ( Design, Programming, Art )
Details

My first game project

Asteroids-style rogue-like

Written in C

Built with DigiPen's 'CProcessing' library

Mocked up in Adobe XD
Details
A collection of other projects, vector graphics, and code snippets.





