Alex Falkowski

Alex Falkowski

Alex Falkowski

Technical Designer

Technical Designer

Technical Designer

Alex Falkowski

Technical Designer

Specializing in UI/UX

Design, Programming, and a little art

Specializing in UI/UX

Specializing in UI/UX

Design, Programming, and a little art

Specializing in UI/UX

Design, Programming, and a little art

Design, Programming, and a little art

Skills

Implementation

Design Systems

Prototypes

Pixel Perfect Mock-Ups

Wireframes

2D Animations

Vector Graphics

Icons

Hand-offs

QA (Testing and Test Cases)

Tools

Figma

Framer

Unreal Engine

Unity

Adobe Illustrator

Adobe XD

SVN

Perforce

Git

MS Office Suite

Phabricator

Asana

Trello

Houdini (acquainted)

AI

Fascinations

Motion Design

VFX

Technical Art

AI Workflows

UI Art

SFFPCs

Custom Mechanical Keyboards

Projects

Projects

Projects

Year

Senior

Duration

1 Semester ( 3/3 )

Team Role

UI/UX Technical Designer/Artist

Systems - Tutorial, Collectables, UI Animations

Details

Unreal Engine 5.4

Team of 23 students

Workflow heavily revolved around Figma

Worked with a UI Artist and UI Programmer

Was in charge of UI/UX front-end tasks

Gallery coming soon...

Year

Junior

Duration

2 Semesters

Team Role

UI/UX - ( Design, Programming, Art )

Generalist - (Tools, VFX implementation, Optimization)

Details

First Unreal Engine Project (v5.4), Self-Taught

Used Figma heavily for mock-ups and asset creation

Year

Sophomore

Duration

2 Semesters

Team Role

Producer

UI/UX - ( Design, Programming, Art )

Details

Spaceship-building rogue-like shooter

Custom engine written in C++

"Dear, ImGui" library was used for all game UI

Integrated ImGui into engine's ECS

Used Figma heavily for mock-ups and asset creation

Year

Freshman

Duration

10 weeks

Team Role

UI/UX - ( Design, Programming, Art )

Details

2 player cooperative tank game

P1 controls tank movement and P2 controls the turret

Built with DigiPen's 'CProcessing' library

Mocked up in Adobe XD

Year

Freshman

Duration

6 weeks

Team Role

UI/UX - ( Design, Programming, Art )

Details

My first game project

Asteroids-style rogue-like

Written in C

Built with DigiPen's 'CProcessing' library

Mocked up in Adobe XD

Miscellaneous

Details

A collection of other projects, vector graphics, and code snippets.

Contact

Contact

Contact

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